Preprints

  1. Ipsita, A., Glenn, T., Bhagwat, D., Pereira, N., Peppler, K., & Ramani, K. (2025). Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development in High Schoolers. In Proceedings of the 2025 on Innovation and Technology in Computer Science Education, [Submitted, In Review] (pp. 1–7).
  2. Patel, M., Unmesh, A., Ipsita, A., Erickson, L., Maheshwari, P., Jain, R., Shi, J., Blumenschein, L. H., & Ramani, K. (2025). PowVRtool: A Handheld Haptic Device for Realistic Power Tool Feedback in VR-Based Manufacturing Training. In CHI Conference on Human Factors in Computing Systems [Submitted, In Review] (pp. 1–18). Purdue University; .

Refereed journal articles

  1. Ipsita, A., Duan, R., Li, H., Chidambaram, S., Cao, Y., Liu, M., Quinn, A., & Ramani, K. (2023). The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans. Journal of Computing and Information Science in Engineering, 24(3).
  2. Ipsita, A., Patel, M., Unmesh, A., & Ramani, K. (2024). Authoring instructional flow in iVR learning units to promote outcome-oriented learning. Computers & Education: X Reality, 5, 100074.
  3. Wu, M.-H., Ipsita, A., Huang, G., Ramani, K., & Quinn, A. (2023). ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications. Journal of Computing and Information Science in Engineering, 24(3), 031007.
  4. Paredes, L., Ipsita, A., Mesa, J. C., Garrido, R. V. M., & Ramani, K. (2022). StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses using Wearable Straps. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1–26.

Refereed conference proceedings

  1. Ipsita, A., Erickson, L., Dong, Y., Huang, J., Bushinski, A. K., Saradhi, S., Villanueva, A. M., Peppler, K. A., Redick, T. S., & Ramani, K. (2022). Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training. CHI Conference on Human Factors in Computing Systems, 1–21.
  2. Qian, X., He, F., Hu, X., Wang, T., Ipsita, A., & Ramani, K. (2022). ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality. CHI Conference on Human Factors in Computing Systems, 1–18.
  3. Chidambaram, S., Reddy, S. S., Rumple, M., Ipsita, A., Villanueva, A., Redick, T., Stuerzlinger, W., & Ramani, K. (2022). EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct).
  4. Ipsita, A., Li, H., Duan, R., Cao, Y., Chidambaram, S., Liu, M., & Ramani, K. (2021). VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, 1–7.
  5. Glenn, T., Ipsita, A., Carithers, C., Peppler, K., & Ramani, K. (2020). StoryMakAR: Bringing stories to life with an augmented reality & physical prototyping toolkit for youth. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–14.