Research Interests

  • Human Computer Interaction: Virtual Reality (VR); Augmented Reality (AR); Robotics; Internet of Things
  • Design and Prototyping: User Interface and Interaction Design; Embedded Systems
  • User-Centered Design: Elicitation Study; Qualitative and Quantitative Evaluation; Statistical Analysis; Usability Research
  • Instruction Design: Learning Theories, Pedagogical Research, Skill Learning

Selected Research Publications

VR Welding Simulator

Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training

Authors: Ananya Ipsita, Levi Erickson, Yangzi Dong, Joey Huang, Alexa K Bushinski, Sraven Saradhi, Ana M Villanueva, Kylie A Peppler, Thomas S Redick, Karthik Ramani
Link to Video

VRFromX

The Design of a Virtual Prototyping System for Authoring Interactive VR Environments from Real World Scans

Authors: Ananya Ipsita , Runlin Duan *, Hao Li *, Subramanian Chidambaram, Yuanzhi Cao, Min Liu, Alex Quinn, Karthik Ramani (=Equal contribution)
Link to Video

VRFromX: From scanned reality to interactive virtual experience with human-in-the-loop

Authors: Ananya Ipsita, Hao Li, Runlin Duan, Yuanzhi Cao, Subramanian Chidambaram, Min Liu, Karthik Ramani
Link to Video

FlowTrainiVR

Authoring instructional flow in iVR learning units to promote outcome-oriented learning

Authors: Ananya Ipsita, Mayank Patel, Asim Unmesh, Karthik Ramani
Link to Video

StoryMakAR

StoryMakAR: Bringing stories to life with an augmented reality & physical prototyping toolkit for youth

Authors: Terrell Glenn, Ananya Ipsita, Caleb Carithers, Kylie Peppler, Karthik Ramani
Link to Video

GERI workshop

Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development

Authors: Ananya Ipsita, Terrell Glenn, Disha A. Bhagwat, Kylie A Peppler, Nielsen Pereira, Karthik Ramani